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When the demons are in your head, call an exorcist. When they are at your front door, call Ty Burdin. And when all else fails, decapitation kills everything.

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There are some nightmares you can’t drink away. Determined to quit demon hunting, Ty Burdin left the Agency with a trail of bodies in his wake.

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When local Agency Head Rancic is in over his head with a redneck war-demon that always seems to be one step ahead, Ty is thrown back into the crosshairs. After the devil’s bullets start flying, he is going to need more than his piss-poor attitude to make it out of Shiner’s Ridge alive.

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Quitting demons shouldn’t be this damn hard.

After being screwed out of the paycheck from his last Agency gig by some fast talking, fine print shenanigans, Ty swore he was done with the life for good. So it doesn't matter if it's Mephisto trying to warn him of trouble lurking or his cop brother asking him to figure out if some recent disappearances are demon related, Ty wants no part. When another hunter asks for help, Ty shows them the door. His stance is final: no more demons.

Just Ty’s luck, a local kingpin needs a low rent schmuck to find a car, no questions asked. Ty has plenty of questions, but the wad off cash the kingpin offers for discretion is more than enough for Ty. A job that’s not involving the Agency? Ty might have done it for free. The problem is, for a job that’s got nothing to do with demons, Ty keeps finding himself face to face with them.

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Ty Burdin, the retired demon hunter who just can’t stay retired.

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Once again, Ty has found himself tangled in the Agency’s web of slaughter. With a devil’s bargain and a few dead superiors later, Ty is setting his own terms.

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His position becomes increasingly more hands-on as the demon activity in his region cranks up to eleven. Demons are crawling out of peoples’ minds and into the real world at an alarming rate. It’s up to Ty to flush them back down into the infernal toilet bowl that birthed them.

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First step: get over last night’s hangover.

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Demons couldn't kill Ty, but management just might.

Ty Burdin just wants to settle into the nice, safe life of Agency lower management. He watched Rancic run the Knoxville Agency into the ground, surely Ty can't do any worse, right? First step is first, hiring a new hunter to fill in for the work he'd been doing. How hard can it be to find someone capable of chopping the heads off demons with reckless abandon? With a little bit of elbow grease, he might even convince that snot Diaz to stop mean mugging him every time he gives an order.

Book 4 of the Beasts of Burdin series puts Ty somewhere he's never been before, in charge. Can he step up and accept the responsibility he's been shirking the last 2 years of his life? Or will more bad Agency management lead to the spilling of more innocent blood?

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Beaten, Broken, and Demoted; Ty Burdin failed as a hunter.

 

New Job: Babysit the Agency’s newest recruit, Hartnet, while navigating the changing landscape of Agency politics. With the blood of a good man still burning his hands, Ty is determined to protect his brother…even if he as to smother him to do it.

 

Too bad Ty caught the attention of an ancient demon determined to wreck his life, one game at a time. She proves to be more powerful and cunning than any demon Ty has faced before. Can Ty find a way to stop her as she forces him to participate in a series of escalating challenges? Or will he just be a loser in this round of Demon Games?

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Aiden Raines just found out he's one of the last living descendants of the fabled Burdin family of demon hunters.

 

When he decided to follow his destiny to becoming a demon hunter, he didn't realize it meant he had to go back to school.

The curriculum at the Demon Hunter Academy might be wildly different, and bloodier, than any school Aiden has been in before, but some things never change. Class clowns, bullies, and stuffy professors--the more school changes, the more it stays the same.

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In the slums of Necrotown, a powerful force is threatening the established quid pro quo of the criminal underbelly controlled by trolls, vampires and everything else that goes bump in the night.

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Sam Flint is hired to bring home a wayward daughter by a sleazeball millionaire from a past that he wishes he could forget, or at bare minimum drink away. The pay is too good to pass up and could go a long way in getting Sam and his skinwalker wife, Fox, out of the city.

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His and Fox’s pasts collide when they discover more than they bargained for walking around in the grim and despair of Necrotown. One wrong, or right, move could mean the difference between life and death.

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One woman is his soul and the other woman owns half. Sam just hopes to get killed less this time around.

With a bag full of money and his wife riding shotgun, Sam Flint is ready to let the siren call of the open road pull him to distant shores.

Mountain City is almost in his carburetor-ed pony's rearview, when a mysterious vampire attack on werewolf alpha Ethan Grisom leaves the Flints turning back to help. In exchange for information about the attack, Fox agrees to work with Sarah Roswell as she attempts to dethrone Lloyd Burgess at the helm of Mountain City. By hook or by crook, Sarah will reclaim what she believes is rightfully hers. While fighting to keep his wife's jilted ex-boyfriend alive, the powers from Sam's link with Sarah grow stronger than he could have ever imagined.

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Sam and Fox Flint find themselves, yet again, in a fight for the soul of Mountain City.

The Flints are employed by the most powerful person in Mountain City. The job is easy, high-paying, and boring as all hell. Boring is good, though, it means no one is trying to kill them. At least, until people start trying to kill them. Someone in the city is endlessly torturing immortals, and Sam is their next target. Piper, a kitsune hunter from Fox's childhood nightmares, shows up in town with a bullseye on Fox's back. And someone is determined to kill Sarah. Is it all somehow connected? Can Sam remember how to P.I in time to solve the case before he winds up in a concrete coffin? Find out as the Flints scour The Glow in book 3 of Mountain City Chronicles.

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Jim Quig has one love, his job as a cop. 

 

He's fine with the superheroes getting all the credit while he protects the streets. When the director of the Super Hero Initiative (SHI) needs Jim’s help in solving a mystery, he’s not interested.

 

It’s not his problem that an ancient artifact called the Hero Engine has been destroyed and the after effects are causing mass chaos.

The director however, doesn’t take no for an answer and soon Jim finds himself trying to solve the mystery. Who destroyed the Engine, and why has one hero gone off the deep end, leaving levelled cities in her wake?

 

Follow Jim and his partner Ann, the only person to ever go through the engine and come out powerless, as they delve into the world of superheroes and find themselves in an adventure of a lifetime.

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Joseph Ashby signed up to be a part of the war that tore this country to pieces, but he was drafted into a much darker army.

 

All he wants is to find his way home to find out if it’s true what the voices in his head are telling him; that his wife and children are dead. The only problem is he has no idea where or when he is or how he got there.

 

The shadow of his past is going to chase him the whole way home where even darker clouds may gather after he finds his answers.

City kid Logan Davis is about to find the family he never knew he was missing at the end of a country road.

Logan has no interest in leaving Detroit. But when his impulsive mother shoves him and his brother, Dex. in the back of her old Buick to chase her newest husband in Tennessee, he thinks heading south will be the end of the world. A physical confrontation with a local football star on his first night in town seems to confirm his worst notions.

Prepared to encounter every stereotype in Pigeon Forge, Tennessee, Logan soon discovers his new home might not be all that different. His knack for fixing up fast cars helps him fit right in with the wild and loud southern attitude. A chance encounter at a back road street race leads him directly into the path of the undeniable spirit of the south; her name is Leah.
Dirt Road Home is a novel about finding yourself and realizing that sometimes you have to travel five hundred miles away from your house to find your home.

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ALEXANDER NADER

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